| Episode | Title | Synopsis |
|---|---|---|
| ... Season 1 ... | ... 1961-1962 (US syndication dates) ... | |
| 1 | Rescue | An untested Supercar rescues Bill and Jimmy Gibson, and Mitch the monkey, at sea. |
| 2 | Amazonian Adventure | Seeking an herbal cure for Mitch, Supercar's crew finds cannibals. |
| 3 | The Talisman of Sargon | Masterspy uses Dr. Beaker to find a lost talisman reputed to have powers. |
| 4 | False Alarm | Masterspy and Zarin use a false distress call to try to capture Supercar. |
| 5 | What Goes Up | Supercar must destroy a balloon borne capsule of dangerous fuel after an auto-destruct fails. |
| 6 | Keep it Cool | Masterspy and Zarin steal fuel developed for Supercar, not knowing it must be refrigerated. |
| 7 | Grounded | Thieves Harper and Judd sabotage Supercar and steal circuit boards for its remote control. |
| 8 | Jungle Hazard | Masterspy covets the inherited rubber plantation of Felicity Farnsworth, Dr. Beaker's cousin. |
| 9 | High Tension | Masterspy kidnaps Dr. Beaker to ransom for Supercar. |
| 10 | A Little Art | Crooks steal Dr. Beaker's new painting containing the map to buried counterfeit money plates. |
| 11 | Icefall | While on a picnic, Dr. Beaker is trapped behind a frozen waterfall in a cave. |
| 12 | Island Incident | Mike receives a distress call from the overthrown leader of Peloda. |
| 13 | The tracking of Masterspy | Masterspy uses fake ID to find the Supercar labs, steals Supercar plans and a homing transmitter |
| 14 | The Phantom Piper | Supercar is called upon to investigate a ghost in Scotland. |
| 15 | Deep Seven | During an underwater experiment, Supercar snags on the cable of an old naval mine. |
| 16 | Pirate Plunder | Supercar must stop Black Morgan, descendant of the famous pirate, from robbing cruise ships. |
| 17 | Flight of Fancy | After reading about a kidnapped princess, Jimmy dreams he takes Supercar to rescue her. |
| 18 | Hostage | Dr. Beaker hears Harper and Judd plot to kidnap his innkeeper's daughter, and summons Supercar. |
| 19 | Sunken Temple | A smuggler tries to keep Supercar from investigating an underwater archaeological site. |
| 20 | Trapped in the Depths | Supercar has to rescue a bathyscaphe trapped on the ocean floor. |
| 21 | Crash Landing | Supercar crashes in Africa, and Mitch disappears. Contains the "tent turmoil" scenes. |
| 22 | The Dragon of Ho Meng | Weather forces Supercar down near a Chinese temple, which crooks are trying to destroy. |
| 23 | The Lost City | Supercar finds atomic missiles aimed at Washington DC in an ancient lost city in South America. |
| 24 | Magic Carpet | While delivering drugs to an ailing prince, Supercar also delivers him from assassins. |
| 25 | White Line | Scotland Yard asks Supercar to catch crooks who rob armored cars by tricking them into crashing. |
| 26 | Supercar; Take One | A spy film is included with the home movies Dr. Beaker gets back from the film processors. |
| Episode | Title | Synopsis |
| ... Season 2 ... | ... 1962-1963 ... | |
| 27 | Runaway Train | Masterspy sabotages an atomic powered train, and Supercar must stop it before it crashes. |
| 28 | Precious Cargo | Professor Popkiss finds a little girl in the crate that should contain his order of cooking wine. |
| 29 | Operation Superstork | Mike, Dr. Beaker, and Jimmy are in a balloon when Mitch unties the mooring rope. |
| 30 | Hijack | The president of Bathtongas Islands wants a new plane, so he has his henchman steal an airliner. |
| 31 | Calling Charlie Queen | After answering a distress call, Supercar's crew is shrunk to doll size by a mad scientist. |
| 32 | Space for Mitch | Bill Gibson is about to fly in a space capsule, but Mitch takes off in the rocket. |
| 33 | The Sky's The Limit | Masterspy tries to buy Supercar, then hires gangsters to take it by force. |
| 34 | 70-B-LO | The professor needs a transfusion of rare blood from an arctic scientist, but a crook intervenes. |
| 35 | Atomic Witch Hunt | Supercar investigates when an atomic bomb is found in a deserted office in New York City. |
| 36 | Jailbreak | A racketeer forces a helicopter pilot to aid in a prison escape. He then tries to take Supercar. |
| 37 | The Day Time Stood Still | While the others hide birthday party preparations from Mike, he dreams of an alien encounter. |
| 38 | Transatlantic Cable | Masterspy taps the transatlantic cable, and sells overheard information. Supercar investigates. |
| 39 | King Kool | Mitch learns to play drums, then swaps places with a monkey who drums on TV. |
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