The sample election buttons in the election simulator load sample election data that have the following properties:
Clears the election grid of any previous election data so a new election model can be entered or loaded.
Election data generated in a totally random way, just to see what happens. There are two settings that adjust how this is done:
Makes the random values behave more like a liberal-vs-conservative system when checked.
Limits the selections to 5 candidates and 7 factions when checked.
This uses actual data taken from polls to attempt to simulate how people voted in the 2016 Republican primaries, and showing how defective election systems slant the vote.
This uses the model found in the web page OUR THREE STOOGE ELECTIONS. This page shows how 4 different ranking systems can elect 4 different candidates from the same votes the voters cast.
Notice that each candidate column has at least one win.
Simulation of the 2000 presidential election in Florida.
I did everything I could to make a mess of most election systems:
Shows how most systems are fair when only two candidates run.
How a minor third party candidate can change the outcome of an election without winning when an unfair election systems are used.
Can we actually have elections without primary voting? Look at the various systems (especially the Independent Voting System).
A third party can win if a fair election system is used.
These show the biases in election systems when equal sized factions have differing numbers of candidates. The fair outcome in each case is a tie among all candidates.
2 Factions: One faction has 1 candidate, and the other has 2 candidates.
2 Factions: One faction has 1 candidate, and the other has 3 candidates.
3 Factions: One faction has 1 candidate, one has 2 candidates, and the other has 2 candidates.
3 Factions: One faction has 1 candidate, one has 2 candidates, and the other has 3 candidates.
The voting control buttons in the election simulator test the entered electorate values and parameters, and cause the election to be run:
The TEST button tests and corrects the values in the electorate table so all of the values are in the proper ranges for the election to take place:
This also provides values to cells that have non-numeric entries.
Sets 5 settings to the default values the Election Simulator opens with. These are parameters used to simulate approval voting, independent voting, and when to indicate a recount could occur.
Tests and corrects the parameter values table so all of the values are in the proper ranges for the election to take place. This also provides values to entries that have non-numeric entries.
VOTE actually runs the election simulation. It tests the values before it runs the election. It is placed so the results can be seen while the button is on the screen.
RAN-VOTE has the effect of pushing the NEW RANDOM CASE button followed by the VOTE button. It is placed so the results can be seen while the button is on the screen.
This section covers the ELECTION RESULTS TABLE, the ELECTION RESULTS PERCENTAGE TABLE, and the STATISTICS TABLE:
This shows which voting system is used for each row in the table.
Look here for more on the Election Systems.
Indicators allow you to see the electorate size.
Scores are measures of voter satisfaction for the outcomes of each election type.
These are indicators of performance:
Properties of the percentages
The histogram shows the distribution of how much voters like or dislike the winning candidate.
The histogram is used to produce the values for Sad and Happy.
The checkbox above MEAN selects the type of mean and score.
The following are the meanings of the buttons:
The meanings of the columns are:
The average Linear Accuracy scores for all 8 case buttons.
Uses an average of the faction size times the faction belief.
Tends to favor the Range 9 system.
Subtracts the number of unhappy voters from the number of happy voters.
More fair than any other scoring.
A scale depending on best case B, This case U, and random case average R:
The index = (U - R)/(B - R)
Almost always gives 100% to RANGE 9 voting.
This biased score is provided only for information. It is not a useful measure.
The number of election tries entered into the analysis.
Does not count cases where no winner occurs.
The score of the item just added to the analysis
Same as the score in the RESULTS table.
The analysis score before the new item was added.
The current score in the analysis.
Shows the rank of the current score in the Total column.
Highest rank is 9. Lowest rank is 0.
This section covers the SCRATCHPAD AREA:
This shows how the various factions rank the candidates.
This shows successive stages in the Instant Runoff and Iowa Caucus elections.
This contains the Condorcet pairs used to count the election.
This table shows the YES votes, the NO votes, and the YES-NO sums.
This shows the calculation of the Voter Utility Index (VUI).