To see information on axis systems used in matrix design, go to page bottom.
To see detail of any diagram, right click and select View Image.
REGULAR MATRIX (RM and QM) |
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Notice how the channel patterns are very much alike. Note also that the encoding patterns are closer together than the decoding patterns. | |||||||||||
SYSTEM | ENCODING | DECODING | |||||||||
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F Blend B | BF Ax | Stylus Vec | Sphere | F Blend B | BF Ax | Stylus Vec | Sphere | Room Size | |||
QS (Sansui matrix) | 22.5° LR → I | 22.5° LR → O |
0° @ O 0° @ I |
22.5° LR → I | 22.5° LR → O |
0° @ O 0° @ I |
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RM (Generic RM) | 22.5° LR → I | 22.5° LR → O |
0° @ O 0° @ I |
22.5° LR → I | 22.5° LR → O |
0° @ O 0° @ I |
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Dynaco Diamond | 45° LR → I | 45° LR → O |
0° @ O 0° @ I |
45° LR → I | 45° LR → O |
0° @ O 0° @ I |
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Dolby Surround | 45° LR → I | 45° LR → O |
0° @ O 0° @ I |
45° LR → I | 45° LR → O Delay |
0° @ O 0° @ I |
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E-V Stereo-4 | 16.7° LR → I | 26.6° LR → O |
0° @ O 0° @ I |
11.3° LR → I | 38.7° LR → O |
0° @ O 0° @ I |
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Dynaquad | 14° LR → I | 26.6° LR → O |
0° @ O 0° @ I |
0° LR → I | 30° LR → O |
0° @ O 0° @ I |
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PHASE MATRIX (PM and SQ) |
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Notice how the channel patterns are also very much alike. Note also that decoding patterns vary with the purpose of the matrix. | |||||||||||
SYSTEM | ENCODING | DECODING | |||||||||
F Blend B | BF Ax | Stylus Vec | Sphere | F Blend B | BF Ax | Stylus Vec | Sphere | Room Size | |||
Columbia CBS SQ | 0° LR → I | 0° KA → O |
0° @ O 0° @ I |
0° LR → I | 22.5° KA → O |
0° @ O 0° @ I |
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CBS SQ 4-Corners | 0° LR → I | 0° KA → O |
0° @ O 0° @ I |
0° LR → I | 22.5° KA → O |
0° @ O 0° @ I |
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CBS SQ 10-40 Blend | 0° LR → I | 0° KA → O |
0° @ O 0° @ I |
5.7° LR → I | 21.8° KA → O |
0° @ O 0° @ I |
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E-V Universal | 16.7° LR → I | 21.8° KA → O |
0° @ O 0° @ I |
11.3° LR → I | 21.8° KA → O |
0° @ O 0° @ I |
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E-V Universal | 16.7° LR → I | 21.8° KA → O |
0° @ O 0° @ I |
11.3° LR → I | 38.7° KA → O |
0° @ O 0° @ I |
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UniQuad Equal Sep | 17.6° LR → I | 17.6° KA → O |
0° @ O 0° @ I |
17.6° LR → I | 17.6° KA → O |
0° @ O 0° @ I |
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UNIFORM MATRIX (UX) |
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Notice how the channel patterns progress from BMX to RM. Note also that the encoding patterns are all equal to the decoding patterns. | |||||||||||
SYSTEM | ENCODING | DECODING | |||||||||
F Blend B | BF Ax | Stylus Vec | Sphere | F Blend B | BF Ax | Stylus Vec | Sphere | Room Size | |||
Denon Uniform BMX | 22.5° LR → K | 22.5° LR → A |
0° @ A 0° @ K |
22.5° LR → I | 22.5° LR → O |
0° @ A 0° @ K |
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Denon Uniform UD4 | 22.5° LR → K | 22.5° LR → A |
0° @ A 0° @ K |
22.5° LR → K | 22.5° LR → A |
0° @ A 0° @ K |
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BBC Matrix H | 22.5° LR → T | 22.5° LR → F |
T 45° O → A F 45° I → K |
22.5° LR → T | 22.5° LR → F |
T 45° O → A F 45° I → K |
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UHJ Ambisonic | 22.5° LR → H | 22.5° LR → J |
H 22.5° A → T J 22.5° I → F |
22.5° LR → H | 22.5° LR → J |
H 22.5° A → T J 22.5° I → F |
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RM (to compare) | 22.5° LR → I | 22.5° LR → O |
0° @ O 0° @ I |
22.5° LR → I | 22.5° LR → O |
0° @ O 0° @ I |
F Blend = Front blend
Blend B = Back blend
BF Ax = Back to front axis
Stylus Vec = Stylus vectors
Sphere = Poincaré sphere loci
Room Size = Image space size in room
The following are various axis systems used in matrix design shown on the Poincaré Sphere.
The LR axis is the start of the measurement of every angle to an F or a B channel.
Each axis connects the center of its front channels to the center of its back channels.